While working as a technical artist on Squad, I identified a lack of updated marketing material for our newer maps and factions. To help remedy this, I went and created these marketing stills in my spare time, mostly for the fun of it but also to help generate some new promo materials.
After I had created a few and shown them off, they were well received internally and I was tasked with creating a few more, as well as a full set for our new faction, the Middle Eastern Alliance.
The process of creating these shots was a ton of fun, as I mismashed lots of different assets, animations, effects, and locations from the game. I manually posed all the characters in the shots, added or moved some objects to help with the composition, hand-placed and froze the particle effects in time, and did a full lighting pass for each shot, including the global lighting as well as hand placed fill lights to bring out the character models and action areas. There was no editing of these shots in post, all of what is shown was done in-engine with UE4's post processing and lighting.